![vray 3.6 sketchup optimized setting vray 3.6 sketchup optimized setting](https://www.digitalmediaworld.tv/images/stories/Nov-17/3/Vray-sketchup-VRScans.jpg)
I also save the Sketchup scene that I plan to render in V-Ray by going to “View>Animation>Add Scene”. I typically adjust the sun angle in Sketchup to get the shadows exactly where I want them before moving to V-Ray.
![vray 3.6 sketchup optimized setting vray 3.6 sketchup optimized setting](https://miro.medium.com/max/730/1*eKTvLBYIUX5HfJYJ-2mJ2Q.png)
Changing the sun angle in Sketchup will change the sun angle in V-Ray. Things like the sun, cameras, and materials all speak to each other between the two programs. This means the V-Ray interface is running inside of Sketchup. Things like material setup, AO passes, dusk and interior shot setup will come later.īefore getting into the settings, there are a few more notes. To keep things manageable, this first post will be an overview of the basic concepts that I use for setting up a daytime rendering scene. Render settings are obviously a big topic to cover and there are many different rendering situations like interior shots, dusk shots, and daytime shots that require different setups. This way of thinking maintains my sanity and minimizes the amount of test renderings and setting adjustments that need to be made.
![vray 3.6 sketchup optimized setting vray 3.6 sketchup optimized setting](https://i.ytimg.com/vi/cYWl_yXbezk/maxresdefault.jpg)
I am simply trying to get close to what I want and then refine the lighting and colors in Photoshop. Another very important point that I want to make is that I am not trying to produce the perfect V-Ray rendering each time. You will notice that I don’t vear too far from the default settings, but instead use settings that will provide the best ratio of fast rendering times and good outputs. Right out of the box, V-Ray generates nice renderings. The most important of these were simplicity and flexibility.
![vray 3.6 sketchup optimized setting vray 3.6 sketchup optimized setting](https://i.pinimg.com/originals/e7/5a/c2/e75ac2cff4e2de108bf002cdba771e50.jpg)
I simply tried out a lot of different programs and found V-Ray was the best at meeting a lot of my needs. I have been using V-Ray for over a year now and I am in no way paid by V-Ray or affiliated with the company.
#VRAY 3.6 SKETCHUP OPTIMIZED SETTING TRIAL#
There's a paid version with a lot more models but there is a trial version that works great so they don't turn out plastic-like.A lot of you have been asking for V-Ray settings and so I am going to spend a little time going over the settings that I used to create the base rendering of the main street perspective in the previous post. You can put an emissive material if you like from across the street, maybe a picture of some stores so they reflect on the glass and add a bit more to the urban context of the render.īe careful with the texture placements on the bricks on the columns so the texture doesn't look like it's repeating itself on every stone.Īlso, add camera focus in a fixed point in the Asset Editor so you can add a bit more of a photography effect on the render.Ĭheck out Laubwerk's plugin for trees and foliage, they work like proxies model with textures included. Lower the refraction and fog color on the windows, I'm pretty sure you wouldn't see that much detail from outside during the day, or try lowering the lighting strength from the inside so you can add more depth to the scene. I'd recommend playing a little with the gloss and reflection maps on the walls, especially with the red bricks so it doesn't look flat. I'm gonna pinpoint a few things so you can keep in mind the future.